Looking for rendering critique

23 11 2010

Hey guys,
I’m working on getting a freelance Architectural and Landscape Architectural rendering gig going using a newish engine called Thea, and wanted you guys to look at a few of the component models I have so far. Let me know what you think. The car and bench are tweaked Sketchup components that I re-skinned, the trees are from Tree[d], which the exception of the pine, which someone shared in the Thea forums. The Stop sign is original, and the people are default SketchUp people, and I’m not sure if they are the way I am going to end up doing people or not.

I’m trying to get these set so anytime anyone needs a design with a maple rendered, I’m ready to plug this in.

First, the trees. I spend a LOT of time with these trying to get not just the right bark, the and the right shade of leaf, but the right translucency, as its what seems to give the leaves a look of life. The redbud was a real trick since when it is in bloom its a very skeletal structure, and is VERY pink, but at times it looked almost on fire.

Maple-

Ginko (Young)-

Redbud-

Next is the park bench. I used a Sketchup component, and tweaked the model SLIGHTLY, and reskinned it in thea.

The stop sign is the first piece I made 100% on my own, and I’m decently happy with. I have NO idea if you can get it to act like there is the reflective-prism film, so I just made it fairly reflective, but added a bumpmap so it doesn’t reflect straight back like a mirror.

I’m pretty happy with my car. I got the model in Sketchup, and tweaked it to smooth some edges, add depth in areas like headlights, and then got the materials nailed down. The car here has its headlights off, but I do have two IES lights in the model so I can turn them on for night scenes.

Lastly, here is everything thrown together in one mish-mash. The key thing here is that the car, for instance, will never be the focal point of a model. so while as a stand alone you see the polys, when its in a model as a set piece, the fact that it reflects the model and sits so well really makes it an asset if you ask me… but I’m not asking me. I’m asking you. so let me know what you think!

 

If you like the look of the engine (This is unlicensed version, full will not have the water marks), check out TheaRender.com

Advertisements




New Rig, and new work preview!

8 11 2010

I’m currently typing this on a PC that I built myself.  Its the first time I’ve done a build, and I’m happy to say that everything went smoothly.

 

Part of the reason for this new desktop is so that I can have some more power for 3D rendering, which hopefully I can harness and turn into some 3D Landscape Architectural rendering work on a freelance basis.  Some nice work samples will be coming soon, along with some process shots.

 

I’m also going to put some posts up outlining the process of building your own PC.  This is two fold: First, it will show people who are interested in building one an outline for the ease/difficulty involved, and second, it will act as a sequel to my previous post about understanding PC hardware.  If you every really want to know what everything does, build a PC yourself, and put every piece in by hand.

 

For now I’ll leave you with this:

Office Setup

New Tower